Package org.apache.pekko.io
Class UdpConnectedMessage
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- org.apache.pekko.io.UdpConnectedMessage
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public class UdpConnectedMessage extends java.lang.ObjectJava API: factory methods for the message types used when communicating with the UdpConnected service.
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Constructor Summary
Constructors Constructor Description UdpConnectedMessage()
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static UdpConnected.Commandconnect(ActorRef handler, java.net.InetSocketAddress remoteAddress)Connect without specifying thelocalAddressoroptions.static UdpConnected.Commandconnect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.lang.Iterable<Inet.SocketOption> options)Connect without specifying thelocalAddress.static UdpConnected.Commandconnect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.net.InetSocketAddress localAddress, java.lang.Iterable<Inet.SocketOption> options)Send this message to theUdpExt.manager()in order to bind to a local port (optionally with the chosenlocalAddress) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress.static UdpConnected.Commanddisconnect()Send this message to a connection actor (which had previously sent theUdpConnected.Connectedmessage) in order to close the socket.static UdpConnected.NoAcknoAck()DefaultUdpConnected.NoAckinstance which is used when no acknowledgment information is explicitly provided.static UdpConnected.NoAcknoAck(java.lang.Object token)EachUdpConnected.Sendcan optionally request a positive acknowledgment to be sent to the commanding actor.static UdpConnected.CommandresumeReading()This message must be sent to the listener actor to re-enable reading from the socket after aUdpConnected.SuspendReadingcommand.static UdpConnected.Commandsend(ByteString data)Send without requesting acknowledgment.static UdpConnected.Commandsend(ByteString data, java.lang.Object ack)This message is understood by the connection actors to send data to their designated destination.static UdpConnected.CommandsuspendReading()Send this message to a listener actor (which sent aUdp.Boundmessage) to have it stop reading datagrams from the network.
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Method Detail
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connect
public static UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.net.InetSocketAddress localAddress, java.lang.Iterable<Inet.SocketOption> options)
Send this message to theUdpExt.manager()in order to bind to a local port (optionally with the chosenlocalAddress) and create a UDP socket which is restricted to sending to and receiving from the givenremoteAddress. All received datagrams will be sent to the designatedhandleractor.
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connect
public static UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress, java.lang.Iterable<Inet.SocketOption> options)
Connect without specifying thelocalAddress.
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connect
public static UdpConnected.Command connect(ActorRef handler, java.net.InetSocketAddress remoteAddress)
Connect without specifying thelocalAddressoroptions.
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send
public static UdpConnected.Command send(ByteString data, java.lang.Object ack)
This message is understood by the connection actors to send data to their designated destination. The connection actor will respond withUdpConnected.CommandFailedif the send could not be enqueued to the O/S kernel because the send buffer was full. If the givenackis not of typeUdpConnected.NoAckthe connection actor will reply with the given object as soon as the datagram has been successfully enqueued to the O/S kernel.
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send
public static UdpConnected.Command send(ByteString data)
Send without requesting acknowledgment.
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disconnect
public static UdpConnected.Command disconnect()
Send this message to a connection actor (which had previously sent theUdpConnected.Connectedmessage) in order to close the socket. The connection actor will reply with aUdpConnected.Disconnectedmessage.
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noAck
public static UdpConnected.NoAck noAck(java.lang.Object token)
EachUdpConnected.Sendcan optionally request a positive acknowledgment to be sent to the commanding actor. If such notification is not desired theUdpConnected.Send.ack()must be set to an instance of this class. The token contained within can be used to recognize which write failed when receiving aUdpConnected.CommandFailedmessage.
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noAck
public static UdpConnected.NoAck noAck()
DefaultUdpConnected.NoAckinstance which is used when no acknowledgment information is explicitly provided. Its “token” isnull.
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suspendReading
public static UdpConnected.Command suspendReading()
Send this message to a listener actor (which sent aUdp.Boundmessage) to have it stop reading datagrams from the network. If the O/S kernel’s receive buffer runs full then subsequent datagrams will be silently discarded. Re-enable reading from the socket using theUdpConnected.ResumeReadingcommand.
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resumeReading
public static UdpConnected.Command resumeReading()
This message must be sent to the listener actor to re-enable reading from the socket after aUdpConnected.SuspendReadingcommand.
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