| ClusterSharding |
This extension provides sharding functionality of actors in a cluster.
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| ClusterSharding.Passivate<M> |
The entity can request passivation by sending the ClusterSharding.Passivate message
to the ActorRef[ShardCommand] that was passed in to the factory method
when creating the entity.
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| ClusterSharding.Passivate$ |
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| ClusterSharding$ |
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| Entity<M,E> |
Defines how the entity should be created.
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| Entity$ |
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| EntityContext<M> |
Parameter to createBehavior function in Entity.of.
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| EntityRef<M> |
A reference to an sharded Entity, which allows ActorRef-like usage.
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| EntityTypeKey<T> |
The key of an entity type, the name must be unique.
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| EntityTypeKey$ |
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| ShardedDaemonProcess |
This extension runs a pre set number of actors in a cluster.
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| ShardedDaemonProcess$ |
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| StartEntity |
Allows starting a specific Sharded Entity by its entity identifier
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| StartEntity$ |
Allows starting a specific Sharded Entity by its entity identifier
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