Interface Signal

All Known Subinterfaces:
DurableStateSignal, EventSourcedSignal
All Known Implementing Classes:
ChildFailed, DeleteEventsCompleted, DeleteEventsFailed, DeleteSnapshotsCompleted, DeleteSnapshotsFailed, JournalPersistFailed, JournalPersistRejected, MessageAdaptionFailure, PoisonPill$, PostStop, PostStop$, PreRestart, PreRestart$, RecoveryCompleted, RecoveryCompleted, RecoveryCompleted$, RecoveryCompleted$, RecoveryFailed, RecoveryFailed, RestartSupervisor.ResetRestartCount, RestartSupervisor.ScheduledRestart, SnapshotCompleted, SnapshotFailed, Terminated

public interface Signal
System signals are notifications that are generated by the system and delivered to the Actor behavior in a reliable fashion (i.e. they are guaranteed to arrive in contrast to the at-most-once semantics of normal Actor messages).