package fsm
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Deprecated Type Members
-   abstract  class AbstractPersistentFSM[S <: FSMState, D, E] extends AbstractPersistentFSMBase[S, D, E] with PersistentFSM[S, D, E]Java API: compatible with lambda expressions Java API: compatible with lambda expressions Persistent Finite State Machine actor abstract base class. - Annotations
- @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior 
 
-   abstract  class AbstractPersistentFSMBase[S, D, E] extends PersistentFSMBase[S, D, E]Java API: compatible with lambda expressions Java API: compatible with lambda expressions Finite State Machine actor abstract base class. - Annotations
- @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior 
 
-   abstract  class AbstractPersistentLoggingFSM[S <: FSMState, D, E] extends AbstractPersistentFSM[S, D, E] with LoggingPersistentFSM[S, D, E] with PersistentFSM[S, D, E]Java API: compatible with lambda expressions Java API: compatible with lambda expressions Persistent Finite State Machine actor abstract base class with FSM Logging - Annotations
- @nowarn() @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior 
 
-    trait LoggingPersistentFSM[S, D, E] extends PersistentFSMBase[S, D, E]Stackable trait for pekko.actor.FSM which adds a rolling event log and debug logging capabilities (analogous to pekko.event.LoggingReceive). Stackable trait for pekko.actor.FSM which adds a rolling event log and debug logging capabilities (analogous to pekko.event.LoggingReceive). - Annotations
- @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior 
 
-    trait PersistentFSM[S <: FSMState, D, E] extends PersistentActor with PersistentFSMBase[S, D, E] with ActorLoggingA FSM implementation with persistent state. A FSM implementation with persistent state. Supports the usual pekko.actor.FSM functionality with additional persistence features. PersistentFSMis identified by 'persistenceId' value. State changes are persisted atomically together with domain events, which means that either both succeed or both fail, i.e. a state transition event will not be stored if persistence of an event related to that change fails. Persistence execution order is: persist -> wait for ack -> apply state. Incoming messages are deferred until the state is applied. State Data is constructed based on domain events, according to user's implementation of applyEvent function.- Annotations
- @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior 
 
-    trait PersistentFSMBase[S, D, E] extends Actor with Listeners with ActorLoggingFinite State Machine actor trait. Finite State Machine actor trait. Use as follows: object A { trait State case class One extends State case class Two extends State case class Data(i : Int) } class A extends Actor with FSM[A.State, A.Data] { import A._ startWith(One, Data(42)) when(One) { case Event(SomeMsg, Data(x)) => ... case Event(SomeOtherMsg, _) => ... // convenience when data not needed } when(Two, stateTimeout = 5 seconds) { ... } initialize() }Within the partial function the following values are returned for effecting state transitions: - stayfor staying in the same state
- stay using Data(...)for staying in the same state, but with different data
- stay forMax 5.millisfor staying with a state timeout; can be combined with- using
- goto(...)for changing into a different state; also supports- usingand- forMax
- stopfor terminating this FSM actor
 Each of the above also supports the method replying(AnyRef)for sending a reply before changing state.While changing state, custom handlers may be invoked which are registered using onTransition. This is meant to enable concentrating different concerns in different places; you may choose to usewhenfor describing the properties of a state, including of course initiating transitions, but you can describe the transitions usingonTransitionto avoid having to duplicate that code among multiple paths which lead to a transition:onTransition { case Active -> _ => cancelTimer("activeTimer") }Multiple such blocks are supported and all of them will be called, not only the first matching one. Another feature is that other actors may subscribe for transition events by sending a SubscribeTransitionCallbackmessage to this actor. Stopping a listener without unregistering will not remove the listener from the subscription list; useUnsubscribeTransitionCallbackbefore stopping the listener.State timeouts set an upper bound to the time which may pass before another message is received in the current state. If no external message is available, then upon expiry of the timeout a StateTimeout message is sent. Note that this message will only be received in the state for which the timeout was set and that any message received will cancel the timeout (possibly to be started again by the next transition). Another feature is the ability to install and cancel single-shot as well as repeated timers which arrange for the sending of a user-specified message: startTimerWithFixedDelay("tock", TockMsg, 1 second) // repeating startSingleTimer("lifetime", TerminateMsg, 1 hour) // single-shot cancelTimer("tock") isTimerActive("tock")- Annotations
- @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior 
 
Deprecated Value Members
-    object AbstractPersistentFSMBaseJava API: compatible with lambda expressions Java API: compatible with lambda expressions - Annotations
- @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior 
 
-    object PersistentFSM- Annotations
- @deprecated
- Deprecated
- (Since version Akka 2.6.0) Use EventSourcedBehavior