Class EffectBuilder<Event,State>
- All Implemented Interfaces:
Effect<Event,
State>
- Direct Known Subclasses:
PersistNothing$
,Stash$
,Unhandled$
Effect
directive that defines what event or events to persist.
Additional side effects can be performed in the callback thenRun
Instances of Effect
are available through factories EventSourcedBehavior.Effect
.
Not intended for user extension.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionabstract ReplyEffect<Event,
State> WhenEventSourcedBehaviorWithEnforcedReplies
is used there will be compilation errors if the returned effect isn't aReplyEffect
.<ReplyMessage>
ReplyEffect<Event,State> Send a reply message to the command.final EffectBuilder<Event,
State> Run the given callback.final <NewState extends State>
EffectBuilder<Event,State> Run the given callback.abstract EffectBuilder<Event,
State> thenStop()
The side effect is to stop the actorUnstash the commands that were stashed withEffectFactories.stash
.
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Constructor Details
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EffectBuilder
public EffectBuilder()
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Method Details
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thenNoReply
WhenEventSourcedBehaviorWithEnforcedReplies
is used there will be compilation errors if the returned effect isn't aReplyEffect
. ThisthenNoReply
can be used as a conscious decision that a reply shouldn't be sent for a specific command or the reply will be sent later. -
thenReply
public <ReplyMessage> ReplyEffect<Event,State> thenReply(ActorRef<ReplyMessage> replyTo, Function<State, ReplyMessage> replyWithMessage) Send a reply message to the command. The type of the reply message must conform to the type specified by the passed replyToActorRef
.This has the same semantics as
replyTo.tell
.It is provided as a convenience (reducing boilerplate) and a way to enforce that replies are not forgotten when the
EventSourcedBehavior
is created withEventSourcedBehaviorWithEnforcedReplies
. WhenwithEnforcedReplies
is used there will be compilation errors if the returned effect isn't aReplyEffect
. The reply message will be sent also ifwithEnforcedReplies
isn't used, but then the compiler will not help finding mistakes. -
thenRun
public final <NewState extends State> EffectBuilder<Event,State> thenRun(Procedure<NewState> callback) Run the given callback. Callbacks are run sequentially. -
thenRun
Run the given callback. Callbacks are run sequentially. -
thenStop
The side effect is to stop the actor -
thenUnstashAll
Unstash the commands that were stashed withEffectFactories.stash
.It's allowed to stash messages while unstashing. Those newly added commands will not be processed by this
unstashAll
effect and have to be unstashed by anotherunstashAll
.
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