Class Adapter$

java.lang.Object
org.apache.pekko.actor.typed.javadsl.Adapter$

public class Adapter$ extends Object
Adapters between typed and classic actors and actor systems. The underlying ActorSystem is the classic pekko.actor.ActorSystem which runs Akka pekko.actor.typed.Behavior on an emulation layer. In this system typed and classic actors can coexist.

These methods make it possible to create a child actor from classic parent actor, and the opposite classic child from typed parent. watch is also supported in both directions.

There are also converters (toTyped, toClassic) between classic pekko.actor.ActorRef and pekko.actor.typed.ActorRef, and between classic pekko.actor.ActorSystem and pekko.actor.typed.ActorSystem.

  • Field Details

    • MODULE$

      public static final Adapter$ MODULE$
      Static reference to the singleton instance of this Scala object.
  • Constructor Details

    • Adapter$

      public Adapter$()
  • Method Details

    • spawnAnonymous

      public <T> ActorRef<T> spawnAnonymous(ActorSystem sys, Behavior<T> behavior)
      Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • spawnAnonymous

      public <T> ActorRef<T> spawnAnonymous(ActorSystem sys, Behavior<T> behavior, Props props)
      Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • spawn

      public <T> ActorRef<T> spawn(ActorSystem sys, Behavior<T> behavior, String name)
      Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • spawn

      public <T> ActorRef<T> spawn(ActorSystem sys, Behavior<T> behavior, String name, Props props)
      Spawn the given behavior as a child of the user actor in a classic ActorSystem. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • spawnAnonymous

      public <T> ActorRef<T> spawnAnonymous(ActorContext ctx, Behavior<T> behavior)
      Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • spawnAnonymous

      public <T> ActorRef<T> spawnAnonymous(ActorContext ctx, Behavior<T> behavior, Props props)
      Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • spawn

      public <T> ActorRef<T> spawn(ActorContext ctx, Behavior<T> behavior, String name)
      Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • spawn

      public <T> ActorRef<T> spawn(ActorContext ctx, Behavior<T> behavior, String name, Props props)
      Spawn the given behavior as a child of the user actor in a classic ActorContext. Actor default supervision strategy is to stop. Can be overridden with Behaviors.supervise.
    • toTyped

      public ActorSystem<Void> toTyped(ActorSystem sys)
    • toClassic

      public ActorSystem toClassic(ActorSystem<?> sys)
    • toClassic

      public ActorContext toClassic(ActorContext<?> ctx)
    • watch

      public <U> void watch(ActorContext ctx, ActorRef<U> other)
    • unwatch

      public <U> void unwatch(ActorContext ctx, ActorRef<U> other)
    • stop

      public void stop(ActorContext ctx, ActorRef<?> child)
    • watch

      public <U> void watch(ActorContext<?> ctx, ActorRef other)
    • unwatch

      public <U> void unwatch(ActorContext<?> ctx, ActorRef other)
    • stop

      public void stop(ActorContext<?> ctx, ActorRef child)
    • actorOf

      public ActorRef actorOf(ActorContext<?> ctx, Props props)
    • actorOf

      public ActorRef actorOf(ActorContext<?> ctx, Props props, String name)
    • toClassic

      public ActorRef toClassic(ActorRef<?> ref)
    • toTyped

      public <T> ActorRef<T> toTyped(ActorRef ref)
    • props

      public <T> Props props(Creator<Behavior<T>> behavior, Props deploy)
      Wrap pekko.actor.typed.Behavior in a classic pekko.actor.Props, i.e. when spawning a typed child actor from a classic parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with a classic ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes a classic pekko.actor.Props parameter. Cluster Sharding is an example of that.
    • props

      public <T> Props props(Creator<Behavior<T>> behavior)
      Wrap pekko.actor.typed.Behavior in a classic pekko.actor.Props, i.e. when spawning a typed child actor from a classic parent actor. This is normally not needed because you can use the extension methods spawn and spawnAnonymous with a classic ActorContext, but it's needed when using typed actors with an existing library/tool that provides an API that takes a classic pekko.actor.Props parameter. Cluster Sharding is an example of that.
    • toClassic

      public Scheduler toClassic(Scheduler scheduler)
    • toTyped

      public <T> Scheduler toTyped(Scheduler scheduler)