Using TCP
Dependency
To use TCP, you must add the following dependency in your project:
- sbt
val PekkoVersion = "1.1.2" libraryDependencies += "org.apache.pekko" %% "pekko-actor" % PekkoVersion
- Maven
<properties> <scala.binary.version>2.13</scala.binary.version> </properties> <dependencyManagement> <dependencies> <dependency> <groupId>org.apache.pekko</groupId> <artifactId>pekko-bom_${scala.binary.version}</artifactId> <version>1.1.2</version> <type>pom</type> <scope>import</scope> </dependency> </dependencies> </dependencyManagement> <dependencies> <dependency> <groupId>org.apache.pekko</groupId> <artifactId>pekko-actor_${scala.binary.version}</artifactId> </dependency> </dependencies>
- Gradle
def versions = [ ScalaBinary: "2.13" ] dependencies { implementation platform("org.apache.pekko:pekko-bom_${versions.ScalaBinary}:1.1.2") implementation "org.apache.pekko:pekko-actor_${versions.ScalaBinary}" }
Introduction
The code snippets through-out this section assume the following imports:
- Scala
-
source
import org.apache.pekko import pekko.actor.{ Actor, ActorRef, Props } import pekko.io.{ IO, Tcp } import pekko.util.ByteString import java.net.InetSocketAddress
- Java
-
source
import java.net.InetSocketAddress; import org.apache.pekko.actor.ActorRef; import org.apache.pekko.actor.ActorSystem; import org.apache.pekko.actor.Props; import org.apache.pekko.actor.AbstractActor; import org.apache.pekko.io.Tcp; import org.apache.pekko.io.Tcp.Bound; import org.apache.pekko.io.Tcp.CommandFailed; import org.apache.pekko.io.Tcp.Connected; import org.apache.pekko.io.Tcp.ConnectionClosed; import org.apache.pekko.io.Tcp.Received; import org.apache.pekko.io.TcpMessage; import org.apache.pekko.util.ByteString;
All of the Pekko I/O APIs are accessed through manager objects. When using an I/O API, the first step is to acquire a reference to the appropriate manager. The code below shows how to acquire a reference to the Tcp
manager.
- Scala
-
source
import org.apache.pekko.io.{ IO, Tcp } import context.system // implicitly used by IO(Tcp) val manager = IO(Tcp)
- Java
-
source
final ActorRef tcpManager = Tcp.get(getContext().getSystem()).manager();
The manager is an actor that handles the underlying low level I/O resources (selectors, channels) and instantiates workers for specific tasks, such as listening to incoming connections.
Connecting
- Scala
-
source
object Client { def props(remote: InetSocketAddress, replies: ActorRef) = Props(classOf[Client], remote, replies) } class Client(remote: InetSocketAddress, listener: ActorRef) extends Actor { import Tcp._ import context.system IO(Tcp) ! Connect(remote) def receive = { case CommandFailed(_: Connect) => listener ! "connect failed" context.stop(self) case c @ Connected(remote, local) => listener ! c val connection = sender() connection ! Register(self) context.become { case data: ByteString => connection ! Write(data) case CommandFailed(w: Write) => // O/S buffer was full listener ! "write failed" case Received(data) => listener ! data case "close" => connection ! Close case _: ConnectionClosed => listener ! "connection closed" context.stop(self) } } }
- Java
-
source
static class Client extends AbstractActor { final InetSocketAddress remote; final ActorRef listener; public static Props props(InetSocketAddress remote, ActorRef listener) { return Props.create(Client.class, remote, listener); } public Client(InetSocketAddress remote, ActorRef listener) { this.remote = remote; this.listener = listener; final ActorRef tcp = Tcp.get(getContext().getSystem()).manager(); tcp.tell(TcpMessage.connect(remote), getSelf()); } @Override public Receive createReceive() { return receiveBuilder() .match( CommandFailed.class, msg -> { listener.tell("failed", getSelf()); getContext().stop(getSelf()); }) .match( Connected.class, msg -> { listener.tell(msg, getSelf()); getSender().tell(TcpMessage.register(getSelf()), getSelf()); getContext().become(connected(getSender())); }) .build(); } private Receive connected(final ActorRef connection) { return receiveBuilder() .match( ByteString.class, msg -> { connection.tell(TcpMessage.write((ByteString) msg), getSelf()); }) .match( CommandFailed.class, msg -> { // OS kernel socket buffer was full }) .match( Received.class, msg -> { listener.tell(msg.data(), getSelf()); }) .matchEquals( "close", msg -> { connection.tell(TcpMessage.close(), getSelf()); }) .match( ConnectionClosed.class, msg -> { getContext().stop(getSelf()); }) .build(); } }
The first step of connecting to a remote address is sending a Connect
messagemessage by the TcpMessage.connect
method to the TCP manager; in addition to the simplest form shown above there is also the possibility to specify a local InetSocketAddress
to bind to and a list of socket options to apply.
The SO_NODELAY (TCP_NODELAY on Windows) socket option defaults to true in Pekko, independently of the OS default settings. This setting disables Nagle’s algorithm, considerably improving latency for most applications. This setting could be overridden by passing SO.TcpNoDelay(false)
in the list of socket options of the Connect
messagemessage by the TcpMessage.connect
method.
The TCP manager will then reply either with a CommandFailed
or it will spawn an internal actor representing the new connection. This new actor will then send a Connected
message to the original sender of the Connect
messagemessage by the TcpMessage.connect
method.
In order to activate the new connection a Register
messagemessage by the TcpMessage.register
method must be sent to the connection actor, informing that one about who shall receive data from the socket. Before this step is done the connection cannot be used, and there is an internal timeout after which the connection actor will shut itself down if no Register
messagemessage by the TcpMessage.register
method message is received.
The connection actor watches the registered handler and closes the connection when that one terminates, thereby cleaning up all internal resources associated with that connection.
The actor in the example above uses become
to switch from unconnected to connected operation, demonstrating the commands and events which are observed in that state. For a discussion on CommandFailed
see Throttling Reads and Writes below. ConnectionClosed
is a trait, which marks the different connection close events. The last line handles all connection close events in the same way. It is possible to listen for more fine-grained connection close events, see Closing Connections below.
Accepting connections
- Scala
-
source
class Server extends Actor { import Tcp._ import context.system IO(Tcp) ! Bind(self, new InetSocketAddress("localhost", 0)) def receive = { case b @ Bound(localAddress) => context.parent ! b case CommandFailed(_: Bind) => context.stop(self) case c @ Connected(remote, local) => val handler = context.actorOf(Props[SimplisticHandler]()) val connection = sender() connection ! Register(handler) } }
- Java
-
source
static class Server extends AbstractActor { final ActorRef manager; public Server(ActorRef manager) { this.manager = manager; } public static Props props(ActorRef manager) { return Props.create(Server.class, manager); } @Override public void preStart() throws Exception { final ActorRef tcp = Tcp.get(getContext().getSystem()).manager(); tcp.tell(TcpMessage.bind(getSelf(), new InetSocketAddress("localhost", 0), 100), getSelf()); } @Override public Receive createReceive() { return receiveBuilder() .match( Bound.class, msg -> { manager.tell(msg, getSelf()); }) .match( CommandFailed.class, msg -> { getContext().stop(getSelf()); }) .match( Connected.class, conn -> { manager.tell(conn, getSelf()); final ActorRef handler = getContext().actorOf(Props.create(SimplisticHandler.class)); getSender().tell(TcpMessage.register(handler), getSelf()); }) .build(); } }
To create a TCP server and listen for inbound connections, a Bind
commandmessage by the TcpMessage.bind
method has to be sent to the TCP manager. This will instruct the TCP manager to listen for TCP connections on a particular InetSocketAddress
; the port may be specified as 0
in order to bind to a random port.
The actor sending the Bind
messagemessage by the TcpMessage.bind
method will receive a Bound
message signaling that the server is ready to accept incoming connections; this message also contains the InetSocketAddress
to which the socket was actually bound (i.e. resolved IP address and correct port number).
From this point forward the process of handling connections is the same as for outgoing connections. The example demonstrates that handling the reads from a certain connection can be delegated to another actor by naming it as the handler when sending the Register
messagemessage by the TcpMessage.register
method. Writes can be sent from any actor in the system to the connection actor (i.e. the actor which sent the Connected
message). The simplistic handler is defined as:
- Scala
-
source
class SimplisticHandler extends Actor { import Tcp._ def receive = { case Received(data) => sender() ! Write(data) case PeerClosed => context.stop(self) } }
- Java
-
source
static class SimplisticHandler extends AbstractActor { @Override public Receive createReceive() { return receiveBuilder() .match( Received.class, msg -> { final ByteString data = msg.data(); System.out.println(data); getSender().tell(TcpMessage.write(data), getSelf()); }) .match( ConnectionClosed.class, msg -> { getContext().stop(getSelf()); }) .build(); } }
For a more complete sample which also takes into account the possibility of failures when sending please see Throttling Reads and Writes below.
The only difference to outgoing connections is that the internal actor managing the listen port—the sender of the Bound
message—watches the actor which was named as the recipient for Connected
messages in the Bind
messageTcpMessage.bind
method. When that actor terminates the listen port will be closed and all resources associated with it will be released; existing connections will not be terminated at this point.
Closing connections
A connection can be closed by sending one of the commands Close
, ConfirmedClose
or Abort
a message by one of the methods TcpMessage.close
, TcpMessage.confirmedClose
or TcpMessage.abort
to the connection actor.
Close
TcpMessage.close
will close the connection by sending a FIN
message, but without waiting for confirmation from the remote endpoint. Pending writes will be flushed. If the close is successful, the listener will be notified with Closed
.
ConfirmedClose
TcpMessage.confirmedClose
will close the sending direction of the connection by sending a FIN
message, but data will continue to be received until the remote endpoint closes the connection, too. Pending writes will be flushed. If the close is successful, the listener will be notified with ConfirmedClosed
.
Abort
TcpMessage.abort
will immediately terminate the connection by sending a RST
message to the remote endpoint. Pending writes will be not flushed. If the close is successful, the listener will be notified with Aborted
.
PeerClosed
will be sent to the listener if the connection has been closed by the remote endpoint. Per default, the connection will then automatically be closed from this endpoint as well. To support half-closed connections set the keepOpenOnPeerClosed
member of the Register
messageTcpMessage.register
method to true
in which case the connection stays open until it receives one of the above close commands.
ErrorClosed
will be sent to the listener whenever an error happened that forced the connection to be closed.
All close notifications are sub-types of ConnectionClosed
so listeners who do not need fine-grained close events may handle all close events in the same way.
Writing to a connection
Once a connection has been established data can be sent to it from any actor in the form of a Tcp.WriteCommand
. Tcp.WriteCommand
is an abstract class with three concrete implementations:
- Tcp.Write
- The simplest
WriteCommand
implementation which wraps aByteString
instance and an “ack” event. AByteString
(as explained in this section) models one or more chunks of immutable in-memory data with a maximum (total) size of 2 GB (2^31 bytes). - Tcp.WriteFile
- If you want to send “raw” data from a file you can do so efficiently with the
Tcp.WriteFile
command. This allows you do designate a (contiguous) chunk of on-disk bytes for sending across the connection without the need to first load them into the JVM memory. As suchTcp.WriteFile
can “hold” more than 2GB of data and an “ack” event if required. - Tcp.CompoundWrite
- Sometimes, you might want to group (or interleave) several
Tcp.Write
and/orTcp.WriteFile
commands into one atomic write command which gets written to the connection in one go. TheTcp.CompoundWrite
allows you to do just that and offers three benefits:
- As explained in the following section the TCP connection actor can only handle one single write command at a time. By combining several writes into one
CompoundWrite
you can have them be sent across the connection with minimum overhead and without the need to spoon feed them to the connection actor via an ACK-based message protocol. - Because a
WriteCommand
is atomic you can be sure that no other actor can “inject” other writes into your series of writes if you combine them into one singleCompoundWrite
. In scenarios where several actors write to the same connection this can be an important feature which can be somewhat hard to achieve otherwise. - The “sub writes” of a
CompoundWrite
are regularWrite
orWriteFile
commandsmessages byTcpMessage.write
orTcpMessage.writeFile
methods that themselves can request “ack” events. These ACKs are sent out as soon as the respective “sub write” has been completed. This allows you to attach more than one ACK to aWrite
orWriteFile
message byTcpMessage.write
orTcpMessage.writeFile
(by combining it with an empty write that itself requests an ACK) or to have the connection actor acknowledge the progress of transmitting theCompoundWrite
by sending out intermediate ACKs at arbitrary points.
Throttling Reads and Writes
The basic model of the TCP connection actor is that it has no internal buffering (i.e. it can only process one write at a time, meaning it can buffer one write until it has been passed on to the O/S kernel in full). Congestion needs to be handled at the user level, for both writes and reads.
For back-pressuring writes there are three modes of operation
- ACK-based: every
Write
command carries an arbitrary object, and if this object is notTcp.NoAck
then it will be returned to the sender of theWrite
upon successfully writing all contained data to the socket. If no other write is initiated before having received this acknowledgement then no failures can happen due to buffer overrun. - NACK-based: every write which arrives while a previous write is not yet completed will be replied to with a
CommandFailed
message containing the failed write. Just relying on this mechanism requires the implemented protocol to tolerate skipping writes (e.g. if each write is a valid message on its own and it is not required that all are delivered). This mode is enabled by setting theuseResumeWriting
flag tofalse
within theRegister
messagemessage by theTcpMessage.register
method during connection activation. - NACK-based with write suspending: this mode is very similar to the NACK-based one, but once a single write has failed no further writes will succeed until a
ResumeWriting
messagemessage by theTcpMessage.resumeWriting
method is received. This message will be answered with aWritingResumed
message once the last accepted write has completed. If the actor driving the connection implements buffering and resends the NACK’ed messages after having awaited theWritingResumed
signal then every message is delivered exactly once to the network socket.
These write back-pressure models (with the exception of the second which is rather specialised) are demonstrated in complete examples below. The full and contiguous source is available on GitHubon GitHub.
For back-pressuring reads there are two modes of operation
- Push-reading: in this mode the connection actor sends the registered reader actor incoming data as soon as available as
Received
events. Whenever the reader actor wants to signal back-pressure to the remote TCP endpoint it can send aSuspendReading
messagemessage by theTcpMessage.suspendReading
method to the connection actor to indicate that it wants to suspend the reception of new data. NoReceived
events will arrive until a correspondingResumeReading
is sent indicating that the receiver actor is ready again. - Pull-reading: after sending a
Received
event the connection actor automatically suspends accepting data from the socket until the reader actor signals with aResumeReading
message that it is ready to process more input data. Hence new data is “pulled” from the connection by sendingResumeReading
messages.
It should be obvious that all these flow control schemes only work between one writer/reader and one connection actor; as soon as multiple actors send write commands to a single connection no consistent result can be achieved.
ACK-Based Write Back-Pressure
For proper function of the following example it is important to configure the connection to remain half-open when the remote side closed its writing end: this allows the example EchoHandler
to write all outstanding data back to the client before fully closing the connection. This is enabled using a flag upon connection activation (observe the Register
messageTcpMessage.register
method):
- Scala
-
source
case Connected(remote, local) => log.info("received connection from {}", remote) val handler = context.actorOf(Props(handlerClass, sender(), remote)) sender() ! Register(handler, keepOpenOnPeerClosed = true)
- Java
-
source
connection.tell( TcpMessage.register( handler, true, // <-- keepOpenOnPeerClosed flag true), getSelf());
With this preparation let us dive into the handler itself:
- Scala
-
source
class SimpleEchoHandler(connection: ActorRef, remote: InetSocketAddress) extends Actor with ActorLogging { import Tcp._ // sign death pact: this actor terminates when connection breaks context.watch(connection) case object Ack extends Event def receive = { case Received(data) => buffer(data) connection ! Write(data, Ack) context.become({ case Received(data) => buffer(data) case Ack => acknowledge() case PeerClosed => closing = true }, discardOld = false) case PeerClosed => context.stop(self) } override def postStop(): Unit = { log.info(s"transferred $transferred bytes from/to [$remote]") } var storage = Vector.empty[ByteString] var stored = 0L var transferred = 0L var closing = false val maxStored = 100000000L val highWatermark = maxStored * 5 / 10 val lowWatermark = maxStored * 3 / 10 var suspended = false private def buffer(data: ByteString): Unit = { storage :+= data stored += data.size if (stored > maxStored) { log.warning(s"drop connection to [$remote] (buffer overrun)") context.stop(self) } else if (stored > highWatermark) { log.debug(s"suspending reading") connection ! SuspendReading suspended = true } } private def acknowledge(): Unit = { require(storage.nonEmpty, "storage was empty") val size = storage(0).size stored -= size transferred += size storage = storage.drop(1) if (suspended && stored < lowWatermark) { log.debug("resuming reading") connection ! ResumeReading suspended = false } if (storage.isEmpty) { if (closing) context.stop(self) else context.unbecome() } else connection ! Write(storage(0), Ack) } }
- Java
-
source
public class SimpleEchoHandler extends AbstractActor { final LoggingAdapter log = Logging.getLogger(getContext().getSystem(), getSelf()); final ActorRef connection; final InetSocketAddress remote; public static final long maxStored = 100000000; public static final long highWatermark = maxStored * 5 / 10; public static final long lowWatermark = maxStored * 2 / 10; public SimpleEchoHandler(ActorRef connection, InetSocketAddress remote) { this.connection = connection; this.remote = remote; // sign death pact: this actor stops when the connection is closed getContext().watch(connection); } @Override public Receive createReceive() { return receiveBuilder() .match( Received.class, msg -> { final ByteString data = msg.data(); buffer(data); connection.tell(TcpMessage.write(data, ACK), getSelf()); // now switch behavior to “waiting for acknowledgement” getContext().become(buffering(), false); }) .match( ConnectionClosed.class, msg -> { getContext().stop(getSelf()); }) .build(); } private Receive buffering() { return receiveBuilder() .match( Received.class, msg -> { buffer(msg.data()); }) .match( Event.class, msg -> msg == ACK, msg -> { acknowledge(); }) .match( ConnectionClosed.class, msg -> { if (msg.isPeerClosed()) { closing = true; } else { // could also be ErrorClosed, in which case we just give up getContext().stop(getSelf()); } }) .build(); } public void postStop() { log.info("transferred {} bytes from/to [{}]", transferred, remote); } private long transferred; private long stored = 0; private Queue<ByteString> storage = new LinkedList<>(); private boolean suspended = false; private boolean closing = false; private final Event ACK = new Event() {}; protected void buffer(ByteString data) { storage.add(data); stored += data.size(); if (stored > maxStored) { log.warning("drop connection to [{}] (buffer overrun)", remote); getContext().stop(getSelf()); } else if (stored > highWatermark) { log.debug("suspending reading"); connection.tell(TcpMessage.suspendReading(), getSelf()); suspended = true; } } protected void acknowledge() { final ByteString acked = storage.remove(); stored -= acked.size(); transferred += acked.size(); if (suspended && stored < lowWatermark) { log.debug("resuming reading"); connection.tell(TcpMessage.resumeReading(), getSelf()); suspended = false; } if (storage.isEmpty()) { if (closing) { getContext().stop(getSelf()); } else { getContext().unbecome(); } } else { connection.tell(TcpMessage.write(storage.peek(), ACK), getSelf()); } } }
The principle is simple: when having written a chunk always wait for the Ack
to come back before sending the next chunk. While waiting we switch behavior such that new incoming data are buffered. The helper functions used are a bit lengthy but not complicated:
- Scala
-
source
private def buffer(data: ByteString): Unit = { storage :+= data stored += data.size if (stored > maxStored) { log.warning(s"drop connection to [$remote] (buffer overrun)") context.stop(self) } else if (stored > highWatermark) { log.debug(s"suspending reading") connection ! SuspendReading suspended = true } } private def acknowledge(): Unit = { require(storage.nonEmpty, "storage was empty") val size = storage(0).size stored -= size transferred += size storage = storage.drop(1) if (suspended && stored < lowWatermark) { log.debug("resuming reading") connection ! ResumeReading suspended = false } if (storage.isEmpty) { if (closing) context.stop(self) else context.unbecome() } else connection ! Write(storage(0), Ack) }
- Java
-
source
protected void buffer(ByteString data) { storage.add(data); stored += data.size(); if (stored > maxStored) { log.warning("drop connection to [{}] (buffer overrun)", remote); getContext().stop(getSelf()); } else if (stored > highWatermark) { log.debug("suspending reading"); connection.tell(TcpMessage.suspendReading(), getSelf()); suspended = true; } } protected void acknowledge() { final ByteString acked = storage.remove(); stored -= acked.size(); transferred += acked.size(); if (suspended && stored < lowWatermark) { log.debug("resuming reading"); connection.tell(TcpMessage.resumeReading(), getSelf()); suspended = false; } if (storage.isEmpty()) { if (closing) { getContext().stop(getSelf()); } else { getContext().unbecome(); } } else { connection.tell(TcpMessage.write(storage.peek(), ACK), getSelf()); } }
The most interesting part is probably the last: an Ack
removes the oldest data chunk from the buffer, and if that was the last chunk then we either close the connection (if the peer closed its half already) or return to the idle behavior; otherwise we send the next buffered chunk and stay waiting for the next Ack
.
Back-pressure can be propagated also across the reading side back to the writer on the other end of the connection by sending the SuspendReading
commandmessage by the TcpMessage.suspendReading
method to the connection actor. This will lead to no data being read from the socket anymore (although this does happen after a delay because it takes some time until the connection actor processes this command, hence appropriate head-room in the buffer should be present), which in turn will lead to the O/S kernel buffer filling up on our end, then the TCP window mechanism will stop the remote side from writing, filling up its write buffer, until finally the writer on the other side cannot push any data into the socket anymore. This is how end-to-end back-pressure is realized across a TCP connection.
NACK-Based Write Back-Pressure with Suspending
- Scala
-
source
object EchoHandler { final case class Ack(offset: Int) extends Tcp.Event def props(connection: ActorRef, remote: InetSocketAddress): Props = Props(classOf[EchoHandler], connection, remote) } class EchoHandler(connection: ActorRef, remote: InetSocketAddress) extends Actor with ActorLogging { import Tcp._ import EchoHandler._ // sign death pact: this actor terminates when connection breaks context.watch(connection) // start out in optimistic write-through mode def receive = writing def writing: Receive = { case Received(data) => connection ! Write(data, Ack(currentOffset)) buffer(data) case Ack(ack) => acknowledge(ack) case CommandFailed(Write(_, Ack(ack))) => connection ! ResumeWriting context.become(buffering(ack)) case PeerClosed => if (storage.isEmpty) context.stop(self) else context.become(closing) } def buffering(nack: Int): Receive = { var toAck = 10 var peerClosed = false { case Received(data) => buffer(data) case WritingResumed => writeFirst() case PeerClosed => peerClosed = true case Ack(ack) if ack < nack => acknowledge(ack) case Ack(ack) => acknowledge(ack) if (storage.nonEmpty) { if (toAck > 0) { // stay in ACK-based mode for a while writeFirst() toAck -= 1 } else { // then return to NACK-based again writeAll() context.become(if (peerClosed) closing else writing) } } else if (peerClosed) context.stop(self) else context.become(writing) } } def closing: Receive = { case CommandFailed(_: Write) => connection ! ResumeWriting context.become({ case WritingResumed => writeAll() context.unbecome() case ack: Int => acknowledge(ack) }, discardOld = false) case Ack(ack) => acknowledge(ack) if (storage.isEmpty) context.stop(self) } override def postStop(): Unit = { log.info(s"transferred $transferred bytes from/to [$remote]") } private var storageOffset = 0 private var storage = Vector.empty[ByteString] private var stored = 0L private var transferred = 0L val maxStored = 100000000L val highWatermark = maxStored * 5 / 10 val lowWatermark = maxStored * 3 / 10 private var suspended = false private def currentOffset = storageOffset + storage.size private def buffer(data: ByteString): Unit = { storage :+= data stored += data.size if (stored > maxStored) { log.warning(s"drop connection to [$remote] (buffer overrun)") context.stop(self) } else if (stored > highWatermark) { log.debug(s"suspending reading at $currentOffset") connection ! SuspendReading suspended = true } } private def acknowledge(ack: Int): Unit = { require(ack == storageOffset, s"received ack $ack at $storageOffset") require(storage.nonEmpty, s"storage was empty at ack $ack") val size = storage(0).size stored -= size transferred += size storageOffset += 1 storage = storage.drop(1) if (suspended && stored < lowWatermark) { log.debug("resuming reading") connection ! ResumeReading suspended = false } } private def writeFirst(): Unit = { connection ! Write(storage(0), Ack(storageOffset)) } private def writeAll(): Unit = { for ((data, i) <- storage.zipWithIndex) { connection ! Write(data, Ack(storageOffset + i)) } } }
- Java
-
source
public class EchoHandler extends AbstractActor { final LoggingAdapter log = Logging.getLogger(getContext().getSystem(), getSelf()); final ActorRef connection; final InetSocketAddress remote; public static final long MAX_STORED = 100000000; public static final long HIGH_WATERMARK = MAX_STORED * 5 / 10; public static final long LOW_WATERMARK = MAX_STORED * 2 / 10; private long transferred; private int storageOffset = 0; private long stored = 0; private Queue<ByteString> storage = new LinkedList<>(); private boolean suspended = false; private static class Ack implements Event { public final int ack; public Ack(int ack) { this.ack = ack; } } public EchoHandler(ActorRef connection, InetSocketAddress remote) { this.connection = connection; this.remote = remote; writing = writing(); // sign death pact: this actor stops when the connection is closed getContext().watch(connection); // start out in optimistic write-through mode getContext().become(writing); } @Override public Receive createReceive() { return writing; } private final Receive writing; private Receive writing() { return receiveBuilder() .match( Received.class, msg -> { final ByteString data = msg.data(); connection.tell(TcpMessage.write(data, new Ack(currentOffset())), getSelf()); buffer(data); }) .match( Integer.class, msg -> { acknowledge(msg); }) .match( CommandFailed.class, msg -> { final Write w = (Write) msg.cmd(); connection.tell(TcpMessage.resumeWriting(), getSelf()); getContext().become(buffering((Ack) w.ack())); }) .match( ConnectionClosed.class, msg -> { if (msg.isPeerClosed()) { if (storage.isEmpty()) { getContext().stop(getSelf()); } else { getContext().become(closing()); } } }) .build(); } static final class BufferingState { int toAck = 10; boolean peerClosed = false; } protected Receive buffering(final Ack nack) { final BufferingState state = new BufferingState(); return receiveBuilder() .match( Received.class, msg -> { buffer(msg.data()); }) .match( WritingResumed.class, msg -> { writeFirst(); }) .match( ConnectionClosed.class, msg -> { if (msg.isPeerClosed()) state.peerClosed = true; else getContext().stop(getSelf()); }) .match( Integer.class, ack -> { acknowledge(ack); if (ack >= nack.ack) { // otherwise it was the ack of the last successful write if (storage.isEmpty()) { if (state.peerClosed) getContext().stop(getSelf()); else getContext().become(writing); } else { if (state.toAck > 0) { // stay in ACK-based mode for a short while writeFirst(); --state.toAck; } else { // then return to NACK-based again writeAll(); if (state.peerClosed) getContext().become(closing()); else getContext().become(writing); } } } }) .build(); } protected Receive closing() { return receiveBuilder() .match( CommandFailed.class, msg -> { // the command can only have been a Write connection.tell(TcpMessage.resumeWriting(), getSelf()); getContext().become(closeResend(), false); }) .match( Integer.class, msg -> { acknowledge(msg); if (storage.isEmpty()) getContext().stop(getSelf()); }) .build(); } protected Receive closeResend() { return receiveBuilder() .match( WritingResumed.class, msg -> { writeAll(); getContext().unbecome(); }) .match( Integer.class, msg -> { acknowledge(msg); }) .build(); } @Override public void postStop() { log.info("transferred {} bytes from/to [{}]", transferred, remote); } protected void buffer(ByteString data) { storage.add(data); stored += data.size(); if (stored > MAX_STORED) { log.warning("drop connection to [{}] (buffer overrun)", remote); getContext().stop(getSelf()); } else if (stored > HIGH_WATERMARK) { log.debug("suspending reading at {}", currentOffset()); connection.tell(TcpMessage.suspendReading(), getSelf()); suspended = true; } } protected void acknowledge(int ack) { assertEquals(storageOffset, ack); assertFalse(storage.isEmpty()); final ByteString acked = storage.remove(); stored -= acked.size(); transferred += acked.size(); storageOffset += 1; if (suspended && stored < LOW_WATERMARK) { log.debug("resuming reading"); connection.tell(TcpMessage.resumeReading(), getSelf()); suspended = false; } } protected int currentOffset() { return storageOffset + storage.size(); } protected void writeAll() { int i = 0; for (ByteString data : storage) { connection.tell(TcpMessage.write(data, new Ack(storageOffset + i++)), getSelf()); } } protected void writeFirst() { connection.tell(TcpMessage.write(storage.peek(), new Ack(storageOffset)), getSelf()); } }
The principle here is to keep writing until a CommandFailed
is received, using acknowledgements only to prune the resend buffer. When a such a failure was received, transition into a different state for handling and handle resending of all queued data:
- Scala
-
source
def buffering(nack: Int): Receive = { var toAck = 10 var peerClosed = false { case Received(data) => buffer(data) case WritingResumed => writeFirst() case PeerClosed => peerClosed = true case Ack(ack) if ack < nack => acknowledge(ack) case Ack(ack) => acknowledge(ack) if (storage.nonEmpty) { if (toAck > 0) { // stay in ACK-based mode for a while writeFirst() toAck -= 1 } else { // then return to NACK-based again writeAll() context.become(if (peerClosed) closing else writing) } } else if (peerClosed) context.stop(self) else context.become(writing) } }
- Java
-
source
static final class BufferingState { int toAck = 10; boolean peerClosed = false; } protected Receive buffering(final Ack nack) { final BufferingState state = new BufferingState(); return receiveBuilder() .match( Received.class, msg -> { buffer(msg.data()); }) .match( WritingResumed.class, msg -> { writeFirst(); }) .match( ConnectionClosed.class, msg -> { if (msg.isPeerClosed()) state.peerClosed = true; else getContext().stop(getSelf()); }) .match( Integer.class, ack -> { acknowledge(ack); if (ack >= nack.ack) { // otherwise it was the ack of the last successful write if (storage.isEmpty()) { if (state.peerClosed) getContext().stop(getSelf()); else getContext().become(writing); } else { if (state.toAck > 0) { // stay in ACK-based mode for a short while writeFirst(); --state.toAck; } else { // then return to NACK-based again writeAll(); if (state.peerClosed) getContext().become(closing()); else getContext().become(writing); } } } }) .build(); }
It should be noted that all writes which are currently buffered have also been sent to the connection actor upon entering this state, which means that the ResumeWriting
messagemessage by the TcpMessage.resumeWriting
method is enqueued after those writes, leading to the reception of all outstanding CommandFailed
messages (which are ignored in this state) before receiving the WritingResumed
signal. That latter message is sent by the connection actor only once the internally queued write has been fully completed, meaning that a subsequent write will not fail. This is exploited by the EchoHandler
to switch to an ACK-based approach for the first ten writes after a failure before resuming the optimistic write-through behavior.
- Scala
-
source
def closing: Receive = { case CommandFailed(_: Write) => connection ! ResumeWriting context.become({ case WritingResumed => writeAll() context.unbecome() case ack: Int => acknowledge(ack) }, discardOld = false) case Ack(ack) => acknowledge(ack) if (storage.isEmpty) context.stop(self) }
- Java
-
source
protected Receive closing() { return receiveBuilder() .match( CommandFailed.class, msg -> { // the command can only have been a Write connection.tell(TcpMessage.resumeWriting(), getSelf()); getContext().become(closeResend(), false); }) .match( Integer.class, msg -> { acknowledge(msg); if (storage.isEmpty()) getContext().stop(getSelf()); }) .build(); } protected Receive closeResend() { return receiveBuilder() .match( WritingResumed.class, msg -> { writeAll(); getContext().unbecome(); }) .match( Integer.class, msg -> { acknowledge(msg); }) .build(); }
Closing the connection while still sending all data is a bit more involved than in the ACK-based approach: the idea is to always send all outstanding messages and acknowledge all successful writes, and if a failure happens then switch behavior to await the WritingResumed
event and start over.
The helper functions are very similar to the ACK-based case:
- Scala
-
source
private def buffer(data: ByteString): Unit = { storage :+= data stored += data.size if (stored > maxStored) { log.warning(s"drop connection to [$remote] (buffer overrun)") context.stop(self) } else if (stored > highWatermark) { log.debug(s"suspending reading at $currentOffset") connection ! SuspendReading suspended = true } } private def acknowledge(ack: Int): Unit = { require(ack == storageOffset, s"received ack $ack at $storageOffset") require(storage.nonEmpty, s"storage was empty at ack $ack") val size = storage(0).size stored -= size transferred += size storageOffset += 1 storage = storage.drop(1) if (suspended && stored < lowWatermark) { log.debug("resuming reading") connection ! ResumeReading suspended = false } }
- Java
-
source
protected void buffer(ByteString data) { storage.add(data); stored += data.size(); if (stored > MAX_STORED) { log.warning("drop connection to [{}] (buffer overrun)", remote); getContext().stop(getSelf()); } else if (stored > HIGH_WATERMARK) { log.debug("suspending reading at {}", currentOffset()); connection.tell(TcpMessage.suspendReading(), getSelf()); suspended = true; } } protected void acknowledge(int ack) { assertEquals(storageOffset, ack); assertFalse(storage.isEmpty()); final ByteString acked = storage.remove(); stored -= acked.size(); transferred += acked.size(); storageOffset += 1; if (suspended && stored < LOW_WATERMARK) { log.debug("resuming reading"); connection.tell(TcpMessage.resumeReading(), getSelf()); suspended = false; } }
Read Back-Pressure with Pull Mode
When using push based reading, data coming from the socket is sent to the actor as soon as it is available. In the case of the previous Echo server example this meant that we needed to maintain a buffer of incoming data to keep it around since the rate of writing might be slower than the rate of the arrival of new data.
With the Pull mode this buffer can be completely eliminated as the following snippet demonstrates:
- Scala
-
source
override def preStart(): Unit = connection ! ResumeReading def receive = { case Received(data) => connection ! Write(data, Ack) case Ack => connection ! ResumeReading }
- Java
-
source
@Override public void preStart() throws Exception { connection.tell(TcpMessage.resumeReading(), getSelf()); } @Override public Receive createReceive() { return receiveBuilder() .match( Tcp.Received.class, message -> { ByteString data = message.data(); connection.tell(TcpMessage.write(data, new Ack()), getSelf()); }) .match( Ack.class, message -> { connection.tell(TcpMessage.resumeReading(), getSelf()); }) .build(); }
The idea here is that reading is not resumed until the previous write has been completely acknowledged by the connection actor. Every pull mode connection actor starts from suspended state. To start the flow of data we send a ResumeReading
message by the TcpMessage.resumeReading
method in the preStart
method to tell the connection actor that we are ready to receive the first chunk of data. Since we only resume reading when the previous data chunk has been completely written there is no need for maintaining a buffer.
To enable pull reading on an outbound connection the pullMode
parameter of the Connect
TcpMessage.connect
method should be set to true
:
- Scala
-
source
IO(Tcp) ! Connect(listenAddress, pullMode = true)
- Java
-
source
final List<Inet.SocketOption> options = new ArrayList<Inet.SocketOption>(); Duration timeout = null; tcp.tell( TcpMessage.connect( new InetSocketAddress("localhost", 3000), null, options, timeout, true), getSelf());
Pull Mode Reading for Inbound Connections
The previous section demonstrated how to enable pull reading mode for outbound connections but it is possible to create a listener actor with this mode of reading by setting the pullMode
parameter of the Bind
commandTcpMessage.bind
method to true
:
- Scala
-
source
IO(Tcp) ! Bind(self, new InetSocketAddress("localhost", 0), pullMode = true)
- Java
-
source
tcp = Tcp.get(getContext().getSystem()).manager(); final List<Inet.SocketOption> options = new ArrayList<Inet.SocketOption>(); tcp.tell( TcpMessage.bind(getSelf(), new InetSocketAddress("localhost", 0), 100, options, true), getSelf());
One of the effects of this setting is that all connections accepted by this listener actor will use pull mode reading.
Another effect of this setting is that in addition of setting all inbound connections to pull mode, accepting connections becomes pull based, too. This means that after handling one (or more) Connected
events the listener actor has to be resumed by sending it a ResumeAccepting
messagemessage by the TcpMessage.resumeAccepting
method.
Listener actors with pull mode start suspended so to start accepting connections a ResumeAccepting
commandmessage by the TcpMessage.resumeAccepting
method has to be sent to the listener actor after binding was successful:
- Scala
-
source
case Bound(localAddress) => // Accept connections one by one sender() ! ResumeAccepting(batchSize = 1) context.become(listening(sender())) def listening(listener: ActorRef): Receive = { case Connected(remote, local) => val handler = context.actorOf(Props(classOf[PullEcho], sender())) sender() ! Register(handler, keepOpenOnPeerClosed = true) listener ! ResumeAccepting(batchSize = 1) }
- Java
-
source
public Receive createReceive() { return receiveBuilder() .match( Tcp.Bound.class, x -> { listener = getSender(); // Accept connections one by one listener.tell(TcpMessage.resumeAccepting(1), getSelf()); }) .match( Tcp.Connected.class, x -> { ActorRef handler = getContext().actorOf(Props.create(PullEcho.class, getSender())); getSender().tell(TcpMessage.register(handler), getSelf()); // Resume accepting connections listener.tell(TcpMessage.resumeAccepting(1), getSelf()); }) .build(); }
As shown in the example, after handling an incoming connection we need to resume accepting again.
The ResumeAccepting
TcpMessage.resumeAccepting
method accepts a batchSize
parameter that specifies how many new connections are accepted before a next ResumeAccepting
message is needed to resume handling of new connections.